I'm reminded of the "Choose Your Own Adventure" novels, where any decision you made led to an arbitrary demise. But much like Dragson's Lair, you've made those "game over" moments part of the appeal and charm of the work. Well done!.
I'm reminded of the "Choose Your Own Adventure" novels, where any decision you made led to an arbitrary demise. But much like Dragson's Lair, you've made those "game over" moments part of the appeal and charm of the work. Well done!.
The 'fail' scenes were among my favourites to make so that's awesome to hear. Thanks!
I'm torn. This is a beautiful game, the visuals are cute and appealing, but I spent more time reading instructions then I did playing. In addition, the tutorial text popups for play-control were confusing at best. The keys designated to eating, moving, and inking were unclear. The only clear control was x to swim. I had to look up the controls to figure out how to eat and control myself.
Solid work on overall design, but see if you can focus on showing the gamer how to play rather then telling them how to play. Little touches like this will make all the difference. Good luck!
Thanks Jesse, will improve on those ones.
Sometimes I teach. Sometimes I animate. And every once in a while, I create.
Male
Meat Popsicle
North America
Joined on 12/5/20